GEOMETOR SEER
Benchmark Suites14
Sessions475
Unique Puzzles2,939 (1,498 Test ✓ / 51.0%)
Total Task Runs8,514
Runs Train ✓3,315 (38.9%)
Runs Test ✓2,707 (31.8%)
Total Duration589:51:12
Total Errors2,931
Total Tokens296,725,259
In Tokens205,150,173
Out Tokens88,563,177
Total Retries12,189

SEER 1.0 Empirical Retrospective & SEER 2.0 Architecture

SEER (Symbolic & Visual Program Synthesis for Abstract Reasoning) approaches visual reasoning challenges—such as ARC-AGI, ConceptARC, Mini-ARC, and 1D cellular/pattern benchmarks—not by guessing output pixel matrices directly, but by synthesizing executable Python programs (def transform(grid): ...) verified against training examples.

1. Corpus-Wide Empirical Summary

Across the 14 benchmark suites in seer_sessions, SEER executed 475 session batches encompassing 8,514 task runs and 44,455 reasoning/coding steps across 2,939 unique puzzles.

2. Cognitive Separation: Dreamer vs. Coder & Step Convergence

A defining architectural discovery of SEER 1.0 was splitting reasoning into two distinct roles:

  1. Step 000 — Dreamer (Perception & Discernment): Inspects multimodal puzzle images and text matrices to formulate structured YAML observations, invariant hypotheses, object inventories, and transformation rules without writing code.
  2. Step 001 — Coder (Initial Program Synthesis): Translates the Dreamer's YAML blueprint into executable Python code (code_00.py) and evaluates it in the Trial Sandbox.
  3. Steps 002+ — Iterative Refinement: Inspects pixel-level trial diffs (size_correct, palette_correct, color_count_correct, pixels_off) and visual diff grids to debug and refine the program.

Across all 3,315 successful training runs and 2,707 successful test runs:

3. Towards SEER 2.0: Intrinsic Perception & Constructive Geometry

Building on this empirical archive, SEER 2.0 evolves the architecture into a collaborative multi-agent system:

Benchmark Suites (14)